Audio Test

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Internal Music Names[edit | edit source]

A few of the internal names in Luigi's Mansion's music archive are rather uniquely named. In particular, the "Game Over" theme is called GoodNight, the main mansion theme is titled LuigiSings and the music pieces for ghost-catching are titled Fishing_Event and Fishing_Zako.

Unused Music[edit | edit source]

Drumbeat[edit | edit source]

Media:step2.ogg

A little drumbeat with an unknown purpose.

Super Mario Bros. Theme Fanfare[edit | edit source]

File:LuigisMansionMarioFanfare.ogg

A nice little jingle of the Super Mario Bros. Theme. It's called TelesaDemo02 internally. Teresa is what the Boos are called in Japanese, and TelesaDemo01 is the music used when the Boos are released from the trapdoor.

Space Room[edit | edit source]

File:LuigisMansionSpaceRoom.ogg

Called Room_Space.co internally. It doesn't seem to fit anywhere.

Total Score[edit | edit source]

File:LuigisMansionTotalScore.ogg

Called Total_Score.c internally. It's just a non-looping version of "Room_Space.co." This and the looping version also sound very similar to the sound that plays when you catch all the ghosts to turn the lights on in a room.

Totaka's Song[edit | edit source]

File:LuigisMansionTotakaSongPiano.ogg

Totaka's song played on a piano. Melody would've played it. This can be seen in the internal name, which is PianistQuiz03. The used piano songs are named PianistQuiz01 and PianistQuiz02. '01' is the SMB1 Underwater theme, and '02' is the SMB3 Ground Theme music.

Final-Boss Introduction Ending[edit | edit source]

File:LM FinalBoss LongIntro.ogg

The introduction theme for King Boo and Bowser actually lasts for 40 seconds, but gets cutoff at the 34 second mark by the boss theme. It can fully be heard in-game if you pause just as soon as the final boss starts.

Unused Sounds: Luigi[edit | edit source]

I got you![edit | edit source]

File:Luigismansion unused luigi igotyou.ogg

Luigi: "I got you!"

Nice Doggy![edit | edit source]

File:Luigismansion unused mario nicedoggy.ogg

Luigi: "Oww owww! Nice doggy! Nice doggy! Pet pet!"

Presumably, this was meant for when Spooky bites Luigi and the player is trying to shake the pooch off. The "ow" noises he makes were reused for when Luigi gets burned in Super Mario 64 DS.

Hang on, Mario![edit | edit source]

File:LuiMan LuiSec1 0.aw 000000dd.ogg

Luigi: "Hang on, Mario!"

This clip is found only in the Japanese version of the soundbanks.

Luigi Shivering[edit | edit source]

File:LuiMan LuiSec1 0.aw 0000006e.ogg

Luigi shivering. It's only found in the Japanese sound files, and was probably intended to be used in the Cold Storage, as that's the only notably "cold" area in the game.

Phew[edit | edit source]

File:LuigiPhewMammaMia.ogg

Luigi: "Phew, Mamma Mia"

Presumably, an alternate sentence for Luigi after all the Boos escaped.

Luigi Noises[edit | edit source]

File:LuiMan LuiSec1 0.aw 0000005f.ogg

Luigi: "Oh-woh-woh-woh...."

Poor Luigi sounds very out of it. Again, this clip is found only in the Japanese sound files.

Unused Sounds: Mario[edit | edit source]

Mario's Cut-off Ending Voice[edit | edit source]

File:LM Unused Mario Sound.ogg

This sound is used when Mario is shot out of the Portificationizer in the ending. It seems like it could have worked for when Mario was in the tank, but likely used because of the muffling for when Mario is facedown on the ground. However, right at the end when Mario is calling for Luigi, the sound gets cut off.

Sampled Sound Effects[edit | edit source]

"Welcome to..."[edit | edit source]

File:LM LuiSec2 0.aw 0000013d.ogg

Sampled audio that says "welcome to...", then cuts out.

Creature Screech[edit | edit source]

File:LM LuiSec2 0.aw 00000137.ogg

A screech of some sort.

Whizzing Noise[edit | edit source]

File:LM LuiSec2 0.aw 0000011b.ogg

A electronic-sounding whizzing noise.

Whizzing Noise 2: Electric Bogaloo[edit | edit source]

File:LM LuiSec1 0.aw 0000022c.ogg

More electronic whizzing.

Croaking noises[edit | edit source]

File:LM LuiSec1 0.aw 0000019a.ogg

File:LM LuiSec1 0.aw 0000019b.ogg

File:LM LuiSec1 0.aw 0000019c.ogg

File:LM LuiSec1 0.aw 0000019d.ogg

Croaking noises.

Rumbling Noise[edit | edit source]

File:LM LuiSec0 0.aw 0000001d.ogg

Some sort of rumbling noise.

Music Cues[edit | edit source]

The majority of these musical cues are too ambiguous to infer their original purposes. Some are sampled for the game's music.

E3 2001 Title Sound[edit | edit source]

File:LM Sound LuiSe2 0.aw 00000001.ogg

E3 2001 Title screen sound. Its only appearance was at E3 2001.

Minigame Fail Jingle[edit | edit source]

File:LM LuiSec0 0.aw 00000077.ogg

A low quality version of the sound that plays when you fail a minigame. The used version is higher quality, and available in the sound banks.

Catching Normal Ghosts[edit | edit source]

File:LM LuiSec1 0.aw 00000097.ogg

This is a lower quality sample of one of the sounds used in the "Catching Normal Ghosts" music.